{{indexmenu_n>3}} ====== Tracer ====== ---- The tracer component allows you to quicky set any object to be able to use with the [[weatherade_manual:snow_coverage_instance:global_surface_settings?#traces|Traces]] feature. It makes a copy of the provided renderers and assings a specific dummy material which is only visible for the Weatherade depth cameras. If Weatherade [[weatherade_manual:additional_components:trace_mask_generator|Trace Mask Generator]]'s camera see the object with this material, it will render it into the traces buffer. ===== Tracer Layer Name ===== The name of the layer that is used for tracer objects. Must be set to one of the Tracer Objects layer mask values. Make sure you exclude this layer from your regular camera culling mask to prevent additional draw calls. ===== Parent ===== Determines whether this newly created tracer object will be parented to the original object's transformation, or whether it will follow its position and rotation. ===== Vertex Push ===== Moves the tracer's vertices along their normals to make its traces larger. This is useful in cases with very small objects to compensate for the low resolution of the trace mask. ===== Renderers ===== Array of renderers that will be copied. You can leave it empty if the object only has one renderer, be it this game object or its children. The script will find it automatically.