NL Wiki
Docs ยป Tracer

Book Creator
 Add this page to your book
Book Creator
 Remove this page from your book  

 Manage book(0 page(s))
 Help

Tracer


The tracer component allows you to quicky set any object to be able to use with the Traces feature. It makes a copy of the provided renderers and assings a specific dummy material which is only visible for the Weatherade depth cameras.

If Weatherade Trace Mask Generator's camera see the object with this material, it will render it into the traces buffer.

Tracer Layer Name

The name of the layer that is used for tracer objects. Must be set to one of the Tracer Objects layer mask values.

Make sure you exclude this layer from your regular camera culling mask to prevent additional draw calls.

Parent

Determines whether this newly created tracer object will be parented to the original object's transformation, or whether it will follow its position and rotation.

Vertex Push

Moves the tracer's vertices along their normals to make its traces larger.

This is useful in cases with very small objects to compensate for the low resolution of the trace mask.

Renderers

Array of renderers that will be copied.

You can leave it empty if the object only has one renderer, be it this game object or its children. The script will find it automatically.
Previous Next

NL Wiki

Table of Contents

Table of Contents

  • Tracer
    • Tracer Layer Name
    • Parent
    • Vertex Push
    • Renderers
  • WEATHERADE SRS
    • Introduction
    • Installation
    • Quick Start
    • Snow Coverage Instance
      • Main Settings
      • Global Surface Settings
    • Rain Coverage Instance
      • Main Settings
      • Global Surface Settings
    • GPU Particle System
    • Additional Components
      • Terrain Utility
      • Trace Mask Generator
      • Tracer
      • Volumetric Light
    • Tools
      • Batch Shader Swapper
      • Total Brush (lite)