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Rain Coverage Instance


Rain Coverage Instance is a global manager that must be added to the scene for rain coverage shaders to work correctly. Only one instance of this object is allowed in the scene. It has Main Settings and Global Surface Settings categories. You can globally tweak the scene rain surfaces look through the Rain Coverage Instance inspector.

It can be found in the GameObject ⇒ NOT_Lonely ⇒ Weatherade creation menu.

Read next:

  • Main Settings
  • Global Surface Settings
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NL Wiki

Table of Contents

  • WEATHERADE SRS
    • Introduction
    • Installation
    • Quick Start
    • Snow Coverage Instance
      • Main Settings
      • Global Surface Settings
    • Rain Coverage Instance
      • Main Settings
      • Global Surface Settings
    • GPU Particle System
    • Additional Components
      • Terrain Utility
      • Trace Mask Generator
      • Tracer
      • Volumetric Light
    • Tools
      • Batch Shader Swapper
      • Total Brush (lite)