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Introduction


Weatherade Snow and Rain System allows you to create snowy/rainy scenes in Unity using a set of shaders and tools that are finely tuned to work together.

Currently it supports URP an Built-in render pipeline.

The core features of this system:

  • Automatic coverage area occlusion
  • Interactive deformable snow
  • GPU powered snowfall/rain

The system itself consists of two main modules:

  • Coverage Instance
    • Snow
    • Rain
  • GPU Particle System

It also includes two helper tools:

  • Total Brush (lite) - a vertex and texture painting tool
  • Batch Shader Swapper - a utility that helps to convert materials automatically

Coverage Instance Summary

The Coverage Instance module is a kind of global manager that is necessary in every scene for shaders to work correctly. Its main purpose is to collect and store all coverage materials used in a scene, manage their properties globally, and provide a coverage occlusion mask that is used in shaders to avoid coverage in occluded areas, such as the ground surface under a canopy or the interior of a house.

GPU Particle System Summary

GPU Particle System is a custom GPU powered particle system that is very effective at adding real-time falling snow/rain effects. Particles can collide with objects in the scene, which helps get rid of them in enclosed areas, such as inside a house.

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NL Wiki

Table of Contents

Table of Contents

  • Introduction
    • Coverage Instance Summary
    • GPU Particle System Summary
  • WEATHERADE SRS
    • Introduction
    • Installation
    • Quick Start
    • Snow Coverage Instance
      • Main Settings
      • Global Surface Settings
    • Rain Coverage Instance
      • Main Settings
      • Global Surface Settings
    • GPU Particle System
    • Additional Components
      • Terrain Utility
      • Trace Mask Generator
      • Tracer
      • Volumetric Light
    • Tools
      • Batch Shader Swapper
      • Total Brush (lite)